Stories and technical notes for keeping old games, communities, and creative projects alive when platforms, engines, and tooling age out.
How to use this hub

Pick one guide, apply the practical steps, then use the related links at the bottom of each post to keep moving through the topic without getting lost.
New here? Start with the main guide path.
What this hub is
Games get abandoned. Servers shut down, engines stop being maintained, stores delist, and the thing you paid for stops existing. This hub collects what it takes to keep playing anyway: rescuing a dead game, preserving what is left of it, and running the pieces yourself.
Start here
How One Dev Rescued a Dead MMO From a Dying Engine is the long version: what broke, what it took to bring it back, and what to do differently if you are the one holding a dead server.
The part that is actually running

Bleach Unlimited started as a fan project and outlived the thing it was built for. It is still up and still playable, and it is the reason the rescue post exists.
The larger point

Preservation is a privacy and ownership problem wearing a different hat. The same reasoning that says hold your own files and run your own models says you should be able to keep software you already own running after someone else decides it is done. That reasoning is written out in the Privacy and Digital Rights Hub and the Sovereign Builder Protocol.
How to use this hub
There is one long story here so far and it is worth reading end to end. Follow the related links at the bottom of each post. This hub grows as more rescue and preservation work gets written up.
